1. Do you think you've learned more about your game topic in the process of making this demo? If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?
I have learned little about my game topic because we decided to create gameplay before our educational component.
2. If you could talk to the journalists, website content-writers, Wikipedia authors or other "knowledge producers," how would you suggest they improve their resources to help you improve your learning-process?
Especially when it comes to Wikipedia, they should only allow users edit their pages with legitimate sources so we can use their pages and not have to worry about whether it would be wrong or right.
3. In what ways do you feel you have taken the process of learning into your own hands? How can you improve your self-learning skills in the future?
Without the help of teachers or instructors, I've managed to develop excellent self-teaching skills that allows me to actually look and fix problems for myself instead of depending on another person. I believe that this was the main point for this entire course.
Grant's Globaloria Experience
Wednesday, January 11, 2012
Monday, November 7, 2011
Wednesday, August 31, 2011
Game Idea
The stage that our game is in currently is in beta testing. We are pretty close to completing our game and we are adding our educational component to it. Its getting pretty tough getting every bit of code to work together and not mess everything up but its coming along
Wednesday, November 17, 2010
What challenges do you for see in making your game?
I think for our particular game, the most challenging thing would be creating our map. We have to make each wall and put the blocks of cheese in the map. We're starting on this now :)
Friday, November 5, 2010
What difficulties am I having with the game demo?
I thought that adding animations and linking the buttons in Flash were the most difficult. We mananged to overcome this though
Tuesday, October 26, 2010
Thursday, October 21, 2010
Globaloria Exam
- Describe your team's topic. What is the most important concept you want your players to learn?
2. Tell us more about your team process. Please each talk about your specific roles, and how you work together.
My role in creating the game is finding Flash codes and putting them in Flash. My partner's role is creating the illustrations of the game. While he creates the game pieces, I put them together in Flash.
3. What kind of research went into the way you will express the game topic?
We had to research different diseases that a cat or mouse could have but could also affect humans with a disease.
4. Explain the game play. What actions do the player take in the game? Has this changed since you first started planning your game? Why?
Our game is like Pac Man except you play the role of a mouse. You move around and try to get all of the blocks of cheese. Cats will try to get the mouse after a few seconds of game play. Once you get a special circular block of cheese, a question will pop up and you will need to answer it. If you get it right, then you have an opportunity to kill one of the cats. However, if you get it wrong, you continue the game without anything happening. This has been the basic concept of the game ever since we started planning it. We added some things into the game but otherwise, nothing has changed with how the game works.
5. What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
I think that the wiki has been the most helpful so far. It has tips and videos on how to do certain actions in Flash. These resources were already available to us when we started Globaloria.
6. What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
I think that button making was the absolute most difficult thing to do. It took me forever to figure out how to link the buttons to another frame. I overcame this by looking around in Flash and noticing that I could track the button as a menu item and it seemed to do the trick.
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