Thursday, October 21, 2010

Globaloria Exam

  1. Describe your team's topic. What is the most important concept you want your players to learn?
Our team's game topic is about disease. We want players to learn about cat and mice diseases that most people don't know about.




2. Tell us more about your team process. Please each talk about your specific roles, and how you work together.


My role in creating the game is finding Flash codes and putting them in Flash. My partner's role is creating the illustrations of the game. While he creates the game pieces, I put them together in Flash.


3. What kind of research went into the way you will express the game topic?


We had to research different diseases that a cat or mouse could have but could also affect humans with a disease.


4. Explain the game play. What actions do the player take in the game? Has this changed since you first started planning your game? Why?


Our game is like Pac Man except you play the role of a mouse. You move around and try to get all of the blocks of cheese. Cats will try to get the mouse after a few seconds of game play. Once you get a special circular block of cheese, a question will pop up and you will need to answer it. If you get it right, then you have an opportunity to kill one of the cats. However, if you get it wrong, you continue the game without anything happening. This has been the basic concept of the game ever since we started planning it. We added some things into the game but otherwise, nothing has changed with how the game works.


5. What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?


I think that the wiki has been the most helpful so far. It has tips and videos on how to do certain actions in Flash. These resources were already available to us when we started Globaloria.


6. What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
I think that button making was the absolute most difficult thing to do. It took me forever to figure out how to link the buttons to another frame. I overcame this by looking around in Flash and noticing that I could track the button as a menu item and it seemed to do the trick.




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